Thursday, November 22, 2012

Hand Painted Low Poly Rocks

Today, I tried my hand at modeling and texturing some hand painted rocks. I used this video as an overview to model. Here is the download if you would like to use these rocks in your own project. The file contains a compressed file of 3 different rock models and one texture to be used with all of th...

Improved Title Screen

After a while of not working on the game for awhile, I started up again yesterday with a new start menu. Also, I've upgraded the project to Unity 4.0.0, looking forward to seeing all the new features! ...

Wednesday, August 22, 2012

New Title Screens

The past few days, I spent a lot of work redoing and re-redoing the title screens. I admit, I don't have any artistic talent but I have spent a fair amount of time toying around with Photoshop and I've picked up on a few tips and tricks to make something decent looking. First I started out with a simple orange background with transparent gray and a font change. Old title screen, a little borring. New title screen with moving background. I decided to...

Wednesday, August 15, 2012

How I Doubled the FPS of my Game

The past few days, I've been working on getting the frame rate of my game up since when there are lots of zombies spawned, the frames per second dropped so low on mobile devices that it was unplayable. So I set out to create some dramatic changes in my game. First thing, I created a backup of my game in case anything went wrong. Then I did what I should have done from the very start but I did not because I was fairly unexperienced in how to edit...

Sunday, August 12, 2012

Hand Painting Textures

Today I picked up my first drawing tablet, it's the Wacom Bamboo Create. I got it for $175 but if you should around you can get it for even less. Using a drawing tablet is really weird at first but after an hour of playing around with it and tweaking the settings, I  think I've got it down. Here is my very first texture I created following this tutorial: Not too shabby, if I do say so myself -- at least for a first time using a drawing...

Saturday, August 11, 2012

New Dramatic Trailer

Created a new dramatic trailer for the game yesterday, now live on YouTube...

Monday, August 6, 2012

Big Weight off my Shoulders

Yesterday and today morning I finished the last big part of the game before final completion and testing: I finished the game controller scripts that controlled three of the five game modes. The Rain and Search and Rescue game modes required two game controller scripts. These control how the enemies are spawned as well as the humans in the Search and Rescue modes. The game controller scripts turn themselves on or off depending on what mode the player...

Saturday, August 4, 2012

Level Up!

This afternoon, I knocked out a new idea I got last night. Originally, the weapons were going to be purchased at any time durring the game, when ever the player had enough money to buy the gun and enough bullets. Now there is a simple leveling system. A lower level player is barred from purchasing higher level guns until they level up. Leveling up is achieved simply by killing more zombies, the more you kill, the more levels you gain, and the more...

Friday, August 3, 2012

New Super-human Character

Today, I completed creation of a fourth player that will give the player super-human abilities. The new character, dubbed QZ-199, after unlocked by reaching a certain Day in Classic mode, will give the player full stamina and speed....

Thursday, August 2, 2012

New Start Screen and Screenshots

Not much work done today, I've got the beginnings of a new start background, I'm not sure what I want to do with it yet but I'm sure I'll figure out something. So here are some screenshots of Blade blasting zombies with the PA-12 doubled-barreled shotgun. ...

Wednesday, August 1, 2012

Fixed Shooting, now with Double Barrel Shotgun

Today morning, I fixed the shooting element of the players bullets and coincidentally I was also able to solve why the police officer shoot was not working, two birds with one stone. Perviously, the bullets would instantiate themselves in the correct place, but then in the next frame would move to a completely different place this would happen more frequently when the player was rotating. I solved this problem fairly simply after lots of debugging,...

Tuesday, July 31, 2012

Progress of It's Raining Zombies

I have been working on It's Raining Zombies for over a year now and since it is nearing completion, I have posted a video showing how it has changed over the months. The concept I started with is still the same, a top down shooter but the story and game dynamics have completely changed....

Saturday, July 28, 2012

Meet Your Enemies

The enemies, one of the most critical parts of the game. The user will be seeing these guys everywhere so it's best to make these as solid as possible. It's Raining Zombies has 5 different enemy zombies, each one with their own special attributes, each one with a reason to be feared. The enemies are driven by Unity's Nav Mesh Agent. This allows them to efficiently navigate towards the player without getting stuck behind a wall as a normal...

The Idea and Story

So first thing is first, It's Raining Zombies is a twin stick shooter created in Unity 3D that will be initially released on the Android Operating System. I have been solely developing this game for more than a year now.The game was inspired by mobile games like Minigore and Guerilla Bob as well as Minecraft. Preparing for battle. The story is set in a modern day zombie apocalypse: after a horrific car crash the driver is stuck...

A Little Late...

Well, it's a little late to start a development blog since the game is almost finished (I think). But none-the-less, I will update this blog with new developments in It's Raining Zombies. Here's a little teaser from the editor: Robert The enemies and their dead counter parts: The main menu: Infection City map: Start scene:...