The past few days, I spent a lot of work redoing and re-redoing the title screens. I admit, I don't have any artistic talent but I have spent a fair amount of time toying around with Photoshop and I've picked up on a few tips and tricks to make something decent looking.
First I started out with a simple orange background with transparent gray and a font change.
Old title screen, a little borring. |
New title screen with moving background. |
I also improved the method in which the loading was displayed. Previously, I had a complicated system where a black background and loading texts were activated as GUITextures and then the scene with the map was loaded with the camera from the title screen not being destroyed. A few seconds later the Loading GUITexture would turn off and a Touch to Start GUITexture would be loaded and the player could touch it to start the game.
New select player buttons, instead of the 3D models. |
Also, this morning, I created a few loading screens so the player doesn't have to stare at a black screen while waiting. The corresponding loading screen is shown depending on what character the player has selected.
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