Tuesday, July 31, 2012

Progress of It's Raining Zombies

I have been working on It's Raining Zombies for over a year now and since it is nearing completion, I have posted a video showing how it has changed over the months. The concept I started with is still the same, a top down shooter but the story and game dynamics have completely changed.


Saturday, July 28, 2012

Meet Your Enemies

The enemies, one of the most critical parts of the game. The user will be seeing these guys everywhere so it's best to make these as solid as possible. It's Raining Zombies has 5 different enemy zombies, each one with their own special attributes, each one with a reason to be feared. The enemies are driven by Unity's Nav Mesh Agent. This allows them to efficiently navigate towards the player without getting stuck behind a wall as a normal follow might do.

Let's go in depth with these guys:

Enemy 1: 




This friendly face is the first enemy you will encounter, not too fast, not too hard too kill. Easy, right? That's until they decide to bring all their friends. This enemy is a master at being able to swarm around a player until there is nothing to do but fire your last bullets and die.

Enemy 2:


This business man is dressed for the job at hand, to get your brain. Slightly faster and twice as  strong compared to his cousin, Enemy 1, he will lead to your downfall.

Enemy 3:



He may be slow but this zombie uses his size to his advantage. Able to simply absorb many bullets without flinching, you better be armed with more than a started pistol if you don't want to be crushed.

Enemy 4:


What happens when the police become zombies? Let's just say that you should be near the health shop when this guy decides to show up. Fully equipped with a tracking system and an unlimited supply of ammo, this is truly the police officer from death.

Enemy 5:



This orange beast is incredibly quick, you'll need to be a pretty sharp shooter because a few missed bullets could be lethal.

The Idea and Story

So first thing is first, It's Raining Zombies is a twin stick shooter created in Unity 3D that will be initially released on the Android Operating System. I have been solely developing this game for more than a year now.The game was inspired by mobile games like Minigore and Guerilla Bob as well as Minecraft.

Preparing for battle.
The story is set in a modern day zombie apocalypse: after a horrific car crash the driver is stuck by lightning and zombies of all kinds rain from the sky leading to mass pandemonium. You and your friends have set up temporary shelter in one corner of the town but you are the only one brave enough defend the town. Set out to defend your home town. With the support of some of your neighbors, who have decided to capitalize on the sudden outbreak, destroy all the moaning monsters!

IRZ started out as a simple idea in my head: 1 character, 1 map, a few guns, and lots of zombies. But a year later, it has grown to be much more than that. The game now features 3 characters each with their own strengths, 2 completely different maps with 6 game modes total, 6 guns including a mini gun, and 5 zombies.

Townees capitalizing on the situation.

A Little Late...

Well, it's a little late to start a development blog since the game is almost finished (I think). But none-the-less, I will update this blog with new developments in It's Raining Zombies.

Here's a little teaser from the editor:

Robert

The enemies and their dead counter parts:

The main menu:

Infection City map:

Start scene: