Tuesday, July 31, 2012

Progress of It's Raining Zombies

I have been working on It's Raining Zombies for over a year now and since it is nearing completion, I have posted a video showing how it has changed over the months. The concept I started with is still the same, a top down shooter but the story and game dynamics have completely changed....

Saturday, July 28, 2012

Meet Your Enemies

The enemies, one of the most critical parts of the game. The user will be seeing these guys everywhere so it's best to make these as solid as possible. It's Raining Zombies has 5 different enemy zombies, each one with their own special attributes, each one with a reason to be feared. The enemies are driven by Unity's Nav Mesh Agent. This allows them to efficiently navigate towards the player without getting stuck behind a wall as a normal...

The Idea and Story

So first thing is first, It's Raining Zombies is a twin stick shooter created in Unity 3D that will be initially released on the Android Operating System. I have been solely developing this game for more than a year now.The game was inspired by mobile games like Minigore and Guerilla Bob as well as Minecraft. Preparing for battle. The story is set in a modern day zombie apocalypse: after a horrific car crash the driver is stuck...

A Little Late...

Well, it's a little late to start a development blog since the game is almost finished (I think). But none-the-less, I will update this blog with new developments in It's Raining Zombies. Here's a little teaser from the editor: Robert The enemies and their dead counter parts: The main menu: Infection City map: Start scene:...